Posts Tagged ‘japan’

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SPEED, GLUE & SHINKI…

12/11/2011

the short lived ’70s Japanese power trio of legend…

by EDUARDO RIVADAVIA

One of Japan’s most iconic purveyors of early-‘70s heavy/blues/psych rock, Speed, Glue & Shinki was composed of three uncommonly talented, freakishly tall (six-foot-plus!), and exceptionally wasted longhairs of mixed descent; Shinki was half Chinese, “Glue” half-French, “Speed” a Filipino, and, yes, their drugs of choice inspired the group’s moniker. As is often the case, the group’s legend was established primarily posthumously, but the improbable nature of their very existence and the retrospectively appreciated uniqueness of their spare musical output totally warrants it.

Speed, Glue & Shinki started out as the brainchild of Atlantic Records impresario Ikuzo Orita and guitar hero Shinki Chen, who was just 21 but already deemed the “Japanese Hendrix,” thanks to a résumé boasting stints with Brit-blues purveyors Powerhouse, Super Session emulators Foodbrain, and the house band for Japan’s own production of the musical Hair, to name just his most then-recent exploits. However, rather than settling on faceless no-names to support Shinki’s genius, the duo sought his instrumental and charismatic equals in highly respected bassist Masayoshi “Glue” Kabe — himself a veteran of Group Sounds staples the Golden Cups, among others, including Shinki’s first pro band years earlier — and the comparatively inexperienced, Filipino-born singing drummer Joey “Speed” Smith (aka Pepe), whose larger-than-life persona, pharmaceutical fixations, and songs to match helped define the group’s radical musical vision. Ironically, and despite its shared instrumental pedigree, when the band unveiled their 1971 debut album, Eve, it was distinguished by astonishingly raw, loose, and at times even clumsy extrapolations on the era’s reigning heavy blues and acid rock templates.

Even more astonishing was how its abject commercial failure to chart on Japan’s still very buttoned up hit parade actually surprised all involved, expediting Speed, Glue & Shinki’s dissolution when the easily distracted Kabe took to vanishing after just a few scattered public band performances. The far more driven Joey did manage to coax a chronically unmotivated Shinki back into the studio, alongside former Zero History bassist Mike Hanopol, but the band’s sprawling eponymous sophomore double album, literally lost the plot in a maze of proto-metal/art-rock chaos and indulgence. The LP was pretty much dead on arrival upon release in early 1972, and it wasn’t long before Joey and Hanopol both gave up the fight and moved back to Manilla, where they founded a new power trio named, oddly, Juan de la Cruz. Shinki Chen proceeded to squander his six-string gifts by forming an organ-dominated outfit named Orange before fading away into session work, while the free-spirited Kabe resumed his itinerant lifestyle, whereabouts unknown (just kidding: he settled down in old age, but where’s the romance in that?). Speed, Glue & Shinki duly graduated to cult band status, and yet, for a brief moment, in a flash of light, this ragged trio forced the rock & roll firmament to its bended knees and carved a monument to primal guitar rock for the ages.

(ALL MUSIC)

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BANZUKE or 番付表…

11/15/2011

the artful ranking of pro sumo wrestlers…

by NICOLAS SCHULER

(translated by Julien Griffon, proofread by John Gunning, many thanks to Thierry Perran for his valuable help on numerous translations from Japanese)

The banzuke (or banzuke-hyo) is a calligraphied document drawn up after each tournament, giving the positions of the fighters, depending on the results of each participant. But it also contains the full list of gyoji (referees) and oyakata (masters). By extension, banzuke is also the name used for the ranking itself. It is set by an assembly (banzuke hensei iinkai), composed of the 23 members of the shimpan-bu: the 20 shimpan (judges) and the 3 kanji (supervisors). They gather especially for that purpose a few days after the tournament. Their task is to give no less than the 800 fighters belonging to the 6 divisions of sumo new positions. No rule indicates precisely the place a rikishi will occupy the next session; the only basic rule governing the banzuke is the following one: “a kashi-koshi (more victories than defeats during the former tournament) means a promotion, whereas a make-koshi (the opposite) forces the rikishi down the ranking. The wider the gap between wins and losses, the greater rise or fall in position”. Of course, like any other rule, there are exceptions to this one… but this is out of the focus of this article!

During the assembly, led by a gyoji, the discussion goes from the top of the previous ranking down to the apprentices in the jonokuchi division. The gyoji writes on a paper roll (maki) the new rank of each rikishi. After the meeting, once each position is assigned, they place the precious roll into a safe for it to be kept secret until it is revealed to the public, several weeks later, on the Monday, 13 days before the beginning of the next tournament. 
Actually, the safe gets opened one week before for the gyoji to draw up the final version of the ranking. He spends one entire day tracing the characters composing the names of the fighters, with a particular style called negishi-ryu. He uses black ink and a traditional Japanese sheet of paper (washi), 108cm large by 78cm wide. Many tenths of thousand smaller copies (58cm x 44cm) are then printed and provided to the different schools, where they are folded and sent to the sponsors and “friends” of the establishment. A number of them is also provided to the shops on the site where the basho takes place, where one can buy them only during the tournament. Some people consider the banzuke-hyo to be art pieces. Still, a sumo lover who does not have any knowledge in Japanese language will not be able to read them. For lack of a full “translation”, here is a few elements that will help getting familiarised with the layout of these rankings.Reading is from right to left and from the top to the bottom.


(LE MONDE DE SUMO)

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DR. YOSHIRO NAKAMATS…

11/01/2011

an interview with the Edison of Japan…

by CHIC THOMPSON

Dr. Yoshiro NakaMats holds the record for inventions, according to the Guinness Book of World Records, with over 3,200 to his credit—three times that of his closest rival, Thomas Edison. Dr. NakaMats’s inventions include the floppy disk, the CD, the DVD, the digital watch, Cinemascope, and the taxicab meter.

All of these accomplishments inspired me to consider interviewing Dr. NakaMats. However, when I realized that he came up with almost all these brainstorms while swimming underwater, I knew I had to personally meet this man and share our creative secrets.

The NakaMats method of invention involves diving underwater without an oxygen tank or snorkel and staying below the surface for as long as possible until an idea bubbles up. Upon resurfacing, he then writes down the idea on a dripping-wet Plexiglas tablet. When asked if all that underwater breathing was dangerous to his health, he said yes, but that dying was not part of his research.

NakaMats, doesn’t mind being called eccentric. He is a graduate of the University of Tokyo and completed a doctorate program in engineering. Now seventy-eight years old, NakaMats refers to himself as a middle-aged man, thanks to his theory of longevity, which emphasizes equal attention to five basic elements: spirituality, food and drink, muscle training, sleep, and sex.

His most creative time is between midnight and 4 a.m., and then he gets four hours’ sleep. NakaMats believes that if you sleep more than six hours in any twenty-four-hour period, your brainpower decreases. He eats only one meal a day—at dinner—with a maximum of seven hundred calories. He also photographs every dish he eats to recall the stimulating ones.

NakaMats doesn’t drink or smoke, and does daily weight lifting and swimming. He is a big advocate of the twenty-minute power nap in the special Cerebrex chair that he, of course, invented.

He has appeared on American TV shows, such as Lifestyles of the Rich and Famous and Late Night with David Letterman, and has been given the distinctly American honor of throwing out the first pitch at a major league baseball game (in Pittsburgh).

NakaMats’s inventive career started at five years old, when he came up with the idea for a landing stabilizer for his model airplane. A few years later he saw his mother struggling to pour kerosene out of a big container, so he devised an automatic pump. His mother was a schoolteacher and encouraged her son to build models of his inventions and then helped him apply for patents.

His biggest success came in 1950 when, as a student at the University of Tokyo, he manufactured the floppy disk. After six of Japan’s leading corporations turned down his request to have them produce the floppy disk, he granted the sales license for the disk to IBM, which now holds the patents for sixteen of his inventions.

While studying or working on his inventions NakaMats usually listened to Beethoven’s Fifth Symphony on 78 rpm records.  He kept getting distracted by the hissing sounds from dust and popping sounds from scratches on the records. So he realized he must create a higher quality recording device and the CD was born.

NakaMats’s latest project is a revolutionary house that is energy self-sufficient and has themed rooms that either relax or stimulate his mind. In his home, NakaMats uses three areas to spark his creativity. First, there is a “static room” with a rock garden and running water to provide a serene background for free thinking. Second, there is a “dynamic room” with special audiovisual equipment to play music to refine his ideas. Finally, he spends hours underwater each day in his pool jotting brainstorms down on his Plexiglas writing pad.

Dr. NakaMats’s new home is filled with three hundred of his inventions and dominated by a home-theater system with a two-hundred-inch (508cm) screen. The home also features white NakaMats floor tiles with special energy-regulating properties to keep the room’s heating and cooling to a minimum.

Dr. NakaMats is also an idea promoter. He can be seen on Japanese television demonstrating his “Bouncing Shoes” to improve athletic performance or his “Perfect Putter” that is almost guaranteed to hit that little white golf ball into the hole.

There’s a “techie” adage in Asia that the nail that stands up in Asia gets hammered down, while the nail that stands up in Silicon Valley drives a Ferrari and has stock options. Having developed a complete ideation process of freedom, expression, creation, and action, Dr. NakaMats is a nail that keeps standing taller with each new invention.

Now here is my interview with Dr. NakaMats, in which he describes his unique theories of creativity and freedom.

NakaMats:  In my country, the drive to succeed—and the competition—is unbelievably intense. From early on, Japanese children are under enormous pressure to learn. I was fortunate that my parents encouraged my natural curiosity, along with my academic learning from the very beginning. They gave me the freedom to create and invent—which I’ve been doing for as long as I can remember.

Chic:  What are the teaching methods used to prepare Japanese children for the strong competition they face? And how does this affect creativity?

NakaMats:  One method is memorization. We teach our kids to memorize until the age of twenty, for we have discovered that the human brain needs memorization up to that point. Then young people can begin free-associating, putting everything together. That’s how geniuses are formed. If a child doesn’t learn how to memorize effectively, he doesn’t reach his full potential.

Chic:  So you feel that creativity comes from a balance of regimentation and freedom?

NakaMats:  Yes, and freedom is most important of all. Genius lies in developing complete and perfect freedom within a human being. Only then can a person come up with the best ideas.

Chic:  We have a difficult time in this country because we don’t allow ourselves that kind of freedom. We have what we call the Protestant work ethic that says, “If at first you don’t succeed, try, try again.” To me, trying too hard stifles creativity.

NakaMats:  That’s unfortunate. It’s crucial to be able to find the time and the freedom to develop your best ideas.

Chic:  Then tell me about your routine to spark creativity. I’ve heard that you come up with ideas underwater!

NakaMats:  Yes, that’s part of a three-step process. When developing ideas, the first rule is you have to be calm. So I’ve created what I call my “static” room. It’s a place of peace and quiet. In this room, I only have natural things: a rock garden, natural running water, plants, a five-ton boulder from Kyoto. The walls are white. I can look out on the Tokyo skyline, but in the room there is no metal or concrete—only natural things like water, rock and wood.

Chic:  So you go into your “static” room to meditate?

NakaMats:  No, just the opposite! I go into the room to free-associate. It’s what you must do before meditating, before focusing on one thing. I just throw out ideas—I let my mind wander where it will.

Chic:  I call that naïve incubation.

NakaMats:  Yes, it’s my time to let my mind be free. Then I go into my “dynamic” room, which is just the opposite of my “static” room. The “dynamic” room is dark, with black-and-white-striped walls, leather furniture, and special audio and video equipment. I’ve created speakers with frequencies between 12,000 and 40,000 hertz—which, you can imagine, are quite powerful. I start out listening to jazz, then change to what you call “easy listening,” and always end with Beethoven’s Fifth Symphony. For me, Beethoven’s Fifth is good music for conclusions.

Chic:  And finally you go to your swimming pool . . .

NakaMats:  Exactly—the final stage. I have a special way of holding my breath and swimming underwater—that’s when I come up with my best ideas. I’ve created a Plexiglas writing pad so that I can stay underwater and record these ideas.

Chic:  That seems to fit very well with the strategy I teach in my creativity workshops: Discover and use your “idea-friendly times.”

NakaMats:  Yes, but in doing this, you must prepare your body. You can only eat the best foods. You cannot drink alcohol.

Chic:  I’ve heard that you’ve come up with your own “brain food.”

NakaMats:  Yes, these are snacks I’ve invented, which I eat during the day. I’ve marketed them as Yummy Nutri Brain Food. They are very helpful to the brain’s thinking process. They are a special mixture of dried shrimp, seaweed, cheese, yogurt, eel, eggs, beef, and chicken livers—all fortified with vitamins.

Chic:  How many people—technicians, researchers, and assistants—do you employ to help with your inventions?

NakaMats:  In all, I have 110 employees.

Chic:  And what exactly do they do?

NakaMats:  They work with my ideas, make prototypes, and give other assistance with details.

Chic:  Do you come up with ideas at night?

NakaMats:  I come up with ideas anytime! I only sleep four hours a night.

Chic:  That’s interesting—that’s very similar to Thomas Edison. Do you take naps as he did?

NakaMats:  Yes. Twice a day I take twenty-minute naps in a special chair I’ve designed—the Cerebrex chair. It improves memory, math skills, and creativity, and it can lower blood pressure, improve eyesight, and cure other ailments.

Chic:  How does the Cerebrex work?

NakaMats:  Special sound frequencies pulse from footrest to headrest, stimulating blood circulation and increasing synaptic activity in the brain. Twenty minutes in my chair refreshes the brain as much as eight hours of sleep.

Chic:  So, like Edison, you’re awake most of the time. Do you agree with Edison’s claim that ideas are 1 percent inspiration and 99 percent perspiration?

NakaMats:  No, now it’s just the opposite! Now it’s 1 percent perspiration and 99 percent “ikispiration.” Now, more than ever, we have to have ikispiration. This means I encourage myself to go through my three elements of creation: suji—the theory of knowledge; pika—inspiration; and iki—practicality, feasibility, and marketability. In order to be successful, you must go through all three stages and make sure that your ideas stand up to all of them, which is ikispiration. Also, these days, the computer saves time and cuts out the 99 percent perspiration.

Chic:  Do you find that most research-and-development firms take themselves through your three stages?

NakaMats:  Most are very thorough with suji, or theory, but don’t concentrate on the iki, marketability. Hardest of all, of course, is pika, the creative inspiration. Researchers often have trouble with pika because they’re too focused on one particular element. A genius must be a well-rounded person, familiar with many things—art, music, science, sports. He or she can’t be restricted to only one field of expertise.

Chic:  Well, you certainly appear to practice what you preach. You know so much about music, about art, about sports.

NakaMats:  That’s what genius is, when you’re able to discuss, and to be good at, many things. As much as I enjoy hearing about the things you [Chic] have invented during your chemistry career, about your teaching, about your video programs, I’m most fascinated by the fact that a person who can be a chemist and a teacher and a speaker can also be a cartoonist. And at such a young age!

Chic:  Well, people do kid me about looking young, but I could say the same thing about you.

NakaMats:  That comes from eating the right foods and participating in the right athletics. Certain activities I believe aren’t good for creativity. To be creative, you must have perfect freedom. I don’t believe sports like jogging, tennis, and golf are conducive to the brain waves for creativity. Swimming is the perfect sport for freedom.

Chic:  Hmm. I know a lot of people who feel they come up with their ideas when they go out jogging. Maybe, for Americans, because we don’t allow ourselves to have perfect freedom at work, we can get part of the way there by jogging or golfing—that’s the only time we give ourselves permission to be free enough to come up with new ideas.

NakaMats:  Maybe so, but they won’t be your best ideas—you’re not at your peak creative performance if you have to use athletics or techniques to get your ideas. It’s only when you have perfect freedom that your best ideas come out.

Chic:  I’m very impressed by your openness to discuss and to spend so many hours with me. So many people who have one or two good ideas don’t share them with anyone. They’re afraid that people are going to steal them.

NakaMats:  My rationale is very simple: We need to open up the world. We need to share and interact. I always tell young inventors to forget about the money and create ideas out of love for benefiting mankind. Love is the mother of invention. And, by inventions, I don’t just mean visible inventions. There are invisible inventions, too.

Chic:  Invisible inventions???

NakaMats:  An invisible invention is something you can’t see but you can use. It’s a new way of teaching something, a new way to spark creativity in others. Invisible inventions are just as powerful and far-reaching—if not more so—than visible inventions.

Chic:  How empowering it is to consider a great classroom teacher as an invisible inventor!

Thank you, Dr. NakaMats, for such a wonderful afternoon. My brain is alive with invisible ideas and I hope that my sharing this interview will generate the love for mankind that I hear in your voice.

(WHATAGREATIDEA.COM)

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MOSFILM…

10/25/2011

the YouTube online Russian film archive… 

by MIKE HALE

For Eisenstein, you can go to Netflix and stream “Battleship Potemkin” or “Ivan the Terrible.” For Dovzhenko, you can stream “Earth” at Netflix or “Arsenal” at Amazon. For Pudovkin, “Mother” is at Amazon.

But what if you’re looking for a more recent, if less familiar, brand of Russian cinema? Like, say, Vitali Moskalenko’s 2002 Volga river-boat comedy, “The Chinese Tea-Set.” Or Emil Loteanu’s 1979 adaptation of the Chekhov novella “The Shooting Party” (original title “My Tender and Affectionate Beast”).

For those, you’ll need to go to the YouTube channel of Mosfilm, the Russian film studio and production company. Over the last month 50 or so films from the company’s library, with English subtitles, have been posted.

Determining exactly how many films are available, or what they are, takes a little work for a non-Russian-speaker, since the site is entirely in Cyrillic. With the help of your browser’s translation function and a little cross-referencing on the Internet Movie Database, it’s possible to identify what you’re looking at.

There are some older, more familiar titles in the mix, like Andrei Tarkovsky’s “Andrei Rublev” (1966) and “Solaris” (1972) and Mikhail Kalatozov’s 1957 film “The Cranes Are Flying.” Perhaps the most noteworthy director represented is Kurosawa, whose Siberian adventure “Dersu Uzala” was a Soviet-Japanese co-production.

Other films, while little known in America, have opened here and won praise, like Mr. Loteanu’s “Shooting Party,” which Vincent Canby of The New York Times called “a fascinating, almost intoxicating experience.”

But American viewers will probably be most interested in what they consider oddities, like Eldar Ryazanov’s “Irony of Fate, or Enjoy Your Bath!,” a cult comedy in Russia, or “easterns” like “White Sun of the Desert.”

Five films will be added to the channel each week, according to Agence France-Presse, which quoted Karen Shakhnazarov, the company’s director, “The aim is to give users the possibility to legally watch high-quality video material and prevent the illegal use of our films.”

(NY TIMES  5.2.11)

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THE ROUTE OF FRIENDSHIP…

03/15/2011

19 monumental sculptures created for the ’68 XIX Olympics in Mexico City

by KAREL WENDL

One of the cultural artistic realizations of the Mexico City Olympic Games of 1968 was the planning and execution of nineteen abstract, monumental, concrete sculptures on the Southern part of the “Anillo Periferico”, the superhighway leading around the capital of the country. It was an example of team work on a large project of an artistic nature made possible especially by two distinguished personalities, architect Pedro Ramirez Vazquez, who was the President of the organizing committee of Mexico’s Olymic Games, and Mathias Goeritz, a German sculptor who was the creator and director of the project.

At that time architect Pedro Ramirez Vazquez had already received both national and international acclaim for having designed the acclaimed National Museum of Anthropology, the Aztec Stadium, and other outstanding buildings as well as hun- dreds of public schools built by local labor and materials. He later became a member of the International Olympic Committee (IOC) and, together with his Swiss col- league, Jean Pierre Cahen, designed both the administrative building of the IOC and the Olympic Museum in Lausanne, Switzerland.

Mathias Goeritz was a noted sculptor, born in the free city port of Danzig, who had to flee from the Nazis because he was partly of Jewish origin. He settled in Mexico after the Second World War. In 1957 Goeritz had designed a group of concrete towers called the “Torres de Satelite” in the suburb “Ciudad Satelite” near Mexico City. These tower-sculptures were conceived with a direct relationship to a super-highway. Today they are situated in a densely populated area of the huge megalopolis.

In 1966 Mathias Goeritz proposed to Pedro Ramirez Vazquez that the organizing committee of the Games of the XIX Olympiad convene an international meeting of sculptors in Mexico as one of the cultural events of the Olympic Games. Numerous meetings devoted exclusively to aesthetic questions had already been held in the past in different parts of the world, but the idea was that this one should give the artists a specific task or theme. The meeting was supposed to gather together sculptors from every continent, from all ethnic groups and from all the main political trends of the world at that time. It thus had an idealistic and humanistic nature that transcended aesthetics and was in conformity with the fundamental principles of the Olympic

The Route of Friendship Movement was to be an international event with the unifying theme of brotherhood of all the peoples of the world. The particular problem the sculptors were to solve limited their artistic liberty by the following restrictions: the sculptures had to be made of concrete, be monumental, and abstract. Furthermore, the sculptors were supposed to have in mind solutions related to being located adjacent to a superhighway. The President of the organizing committee gave his full support.

The nineteen monumental sculptures were executed along the “Anillo Periferice” on both sides of the Olympic Village. At that time this expressway which was in the process of construction passed through zones outside the city as well as urbanized areas. It also went through parks and sparsely inhabited zones which later became part of the city.

(OLYMPIKA  Vol. VII 1998)

the participating artists: Angela Gurría – Mexico, Willi Gutmann – Switzerland, Milos Chlupác – Czechoslovakia, Koshi Takahashi – Japan, Pierre Székely – France/Hungary, Gonzalo Fonseca – Uruguay, Constantino Nivola – Italy/United States, Jacques Moeschal – Belgium, Todd Williams – United States, Grzegorz Kowalski – Poland, Jose Maria Subirachs – Spain, Clement Meadmore – Australia, Herbert Bayer – United States/Austria, Joop J. Beljon – The Netherlands, Itzhak Danziger – Israel, Olivier Séguin – France, Mohamed Melehi – Morocco, Helen Escobedo – Mexico, Jorge Dubón – Mexico…

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HATSUNE MIKU…

11/13/2010

holograms are big in Japan…

by AARON SAENZ

The internet is such a big place that sometimes I stumble onto huge trends that I’ve never even heard of before. Case in point: Hatsune Miku. She’s a Japanese pop diva who’s just started to play massive stadium concerts to sold out crowds. Her hair is blue, she dresses like Sailor Moon, and she’ll only appear in concerts via a 3D ‘hologram’. Oh, and did I forget to mention that she’s completely fictional? Created by Crypton Future Media, Hatsune Miku is a virtual singing avatar that you can purchase for your PC and program to play any song you create. She and her virtual colleagues have gone on limited tours in Japan and virtual avatar song writing is a growing trend all over the world. Surprising? Perhaps, but the thing that really blows me away is that I actually like her songs. Check out Hatsune Miku’s performance of Stargazer in the video below. Not bad for JPop.

Watching Miku sing live is pretty amazing. The 3D ‘hologram’ isn’t that impressive, it looks to be a modern version of the pepper’s ghost illusion we’ve seen before, but the crowd reaction is intense. I’ve been to concerts where the band’s fan base was considerably less enthusiastic. How must it feel to be a musician and see this virtual character getting way more love than you? Hatsune Miku and her ‘friends’ may only have played a few tours, but there’s little doubt that these guys are rock stars.

In order to create a character that sounds believably human, Crypton uses a real person’s voice as the basis for the avatar’s distinct singing style. The adaptation of someone’s singing voice into a character that a user can program to sing anything has lead to controversy. Real musicians have been loathe to step forward and submit their voices for fear that they’ll be replaced by a virtual copy of themselves. Instead of professional singers, Crypton has hired cartoon voice actors to provide the basis for their avatars. Miku is reportedly created from the voice of Saki Fujita.

The technology for Crypton’s Hatsune Miku program comes from Yamaha’s Vocaloid software which provides the means to create a realistic synthesized singing voice. You can hear samples of the raw Vocaloid synthesizer (which hasn’t been styled to fit any particular character like Hatsune Miku) on its website here. Miku and other avatars retail for ¥15,750 (~$193) and allow users to compose music and connect it to vocals note by note. You can share the songs you create via sites like Piapro (JP). Writing music for virtual avatars has become so popular that Crypton has established a music label, KarenT, and you can see many of the associated music videos for these songs on their YouTube channel.

It’s hard to quantify how large of an impact Vocaloid software is having on popular music. Yamaha doesn’t directly market the software itself, instead relying on licensed developers like Crypton (in Japan) and Zero-G (in the UK) to sell various products based on the technology. There are many sites like Piapro where users can share their work, and many simply skip forums and go straight to YouTube. There are various blogs and sites dedicated to discussing the Vocaloid phenomenon (I recommend you start with Vocaloidism), and there are karoake and music-composing video games featuring some of the most popular avatars.

It seems clear that virtual characters like Hatsune Miku are on the upward swing of their popularity. Crypton’s avatars have played several live concerts in the past year. Miku’s first ’solo’ performance took place on March 9th, and was titled Miku no Hi Kanshasai 39’s Giving Day – this is where the Stargazer performance was recorded. DVD and Blu-ray copies of the performance are set to be released globally, and there have been screenings of the concert in San Francisco and New York. The tour coincides with the release of the Hatsune Miku Project Diva video game from Sega.

Having just been introduced to the Vocaloid scene, I’m sort of in awe. Not by the quality of music – some of it is good, but mostly it’s pretty generic mainstream stuff. No, I’m impressed by the possibilities created by such virtual avatars. YouTube is already full of videos where users mix and match songs to various pieces of art, and remixing/sampling is a global music phenomenon. Now, these secondary source musicians have a whole other tool in their belt. They can have high quality virtual characters sing whatever they want. Modern technology is merging producers and consumers of art into a new being – the prosumer. Avatars like Hatsune Miku are accelerating that process, allowing us to generate more quality content on our own, and share that content with anyone via the web. In the future we will all be a part of this exchange of creative prosumerism. Ask not for whom the 3D hologram pop star sings – it sings for thee.

(SINGULARITY HUB  10.20.10)

the Hatsune phenom continues

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84k…

06/21/2010

according to billionaire entrepreneur Robert Sillerman — who four years ago spent 100 million bucks on the lion’s share of Elvis Presley’s estate — the BBC reported in 2002 that IRS information indicates 84,000 people in the U.S. claim “Elvis impersonating” as their job…

in other 84k news…

The Republic of Seychelles is an island country 932 miles east of mainland Africa with a population of 84,000, the smallest of any African state…  (WIKIPEDIA)

The National Statistics Office will engage the services of 84,000 additional personnel to help in the conduct of the 2010 Census… (BUSINESS MIRROR 5.16.10)

The Wyoming Dept. of Environmental Quality says cleanup continues after a pipeline break caused 84,000 gallons of crude oil to spill in the Bridger Valley…  (BILLINGS GAZETTE 4.25.10)

The White House says President Obama’s stimulus bill was responsible for 84,000 jobs during the first quarter of 2010…  (STAR NEWS 4.16.10)

On July 25, Singapore will host its largest synchronized mass-walking event, which will involve 84,000 residents…  (ASIAONE NEWS 4.5.10)

The Australian Crime Commission has released figures showing police arrested 84,000 people in relation to illegal drugs last year…  (ABC NEWS 1.8.10)

Companies in the U.S. cut 84,000 jobs in December, according to data compiled in the ADP National Employment Report…  (BLOOMBERG 1.6.10)

Last week 84,000 new cases of the swine flu virus were reported, as experts predicted another spike as the weather gets colder…  (THE TIMES 11.10.09)

Britain’s government confirmed that it lost a digital memory device containing information on 84,000 prisoners, every inmate in England…  (MSNBC 8.22.08)

the “84,000 Buddhas” at the Ichibata-Yakushi temple in Japan, represent the 84,000 ideas which pollute the mind and body…

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robots on the moon…

06/09/2010

there goes the neighborhood…

by CLAY DILLOW

An ambitious $2.2 billion project in the works at JAXA, the Japanese space agency, plans to put humanoid robots on the moon by 2015, and now official backing from the Prime Minister’s office says the Japanese could have an unmanned lunar base up and running by 2020.

As currently envisioned, the robots that will land on the lunar surface in 2015 will be 660-pound behemoths equipped with rolling tank-like treads, solar panels, seismographs, high-def cameras and a smattering of scientific instruments. They’ll also have human-like arms for collecting rock samples that will be returned to Earth via rocket. The robots will be controlled from Earth, but they’ll also be imbued with their own kind of machine intelligence, making decisions on their own and operating with a high degree of autonomy.

Those initial surveyor bots will pave the way for the construction of the unmanned moon base near the lunar south pole, which the robots will construct for themselves. That base will be solar powered and provide a working/living space future robot colonizers, as well as — presumably — a jumping off point for future human moon dwellers.

Sound far-fetched? It’s certainly an ambitious project given the timeline. But considering Americans put actual men on the moon in a decade span with far inferior technology it certainly seems within the realm of possibility. Moreover, the massive technological fallout from that initial push for the moon was a boon for private industry, seeding some important and amazing technological breakthroughs. Even if Japan falls short of its 2020 deadline, the advances in robotics technology that could fall out of this little project could be as exciting as the moon base itself.

(POPSCI  5.27.10)

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