Posts Tagged ‘music’

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“THE THIRD AND THE SEVENTH”

10/01/2011

interview with director Alex Roman…

by JUSTIN CONE

Some philosophies of aesthetics enumerate seven primary art forms derived from Georg Wilhelm Friedrich Hegel’s “Lectures on the Aesthetics” and the writings of film theorist Ricciotto Canudo: architecture, sculpture, painting, dance, music, poetry, and cinema.

The order is disputed, and architecture is sometimes shuffled to the third position, as it was by aspiring filmmaker Alex Roman for the title of his breathtaking work in progress, The Third & The Seventh, an artful combination of photorealistic architectural renderings and stylish CG cinematography.

In Roman’s able hands, the combination is undeniably poetic. His reverence for light borders on transcendent, and his attention to detail is inspiring. We caught up with Alex for a little background information.

Justin Cone: Tell us a little about yourself. Who are you? Where are you from? What do you currently do?

Alex Roman: I was born in 1979, in Alacant (Alicante), a city in Spain. I would first like to say that my real name is Jorge Seva, but I use “Alex Roman” as an artistic alias for publishing independent work. After being trained in traditional painting at a few academies, I discovered this other world called CG. After school, I made the move to Madrid and began working at a visual effects company. That stint did not last too long due to the lack of demand for visual effects in the Spanish market at the time. It was then that I switched into the VIZ (architectural visualization) business. I have been working for several companies since. After that, I took a sabbatical year for to work on an “already-built work” visualization series, which will be stitched together into a short animated piece.

JC: Were you formally trained in architecture?

AR: Nope, never. But I was very interested in architecture since I was a child. Maybe it’s not too late.

JC: Can you tell us a little about the TheThird & The Seventh film?

AR: Well, after working in VIZ for years, I realized that there was a huge aesthetic difference between most clients’ commercial demands and photography of already-built structures. The lack of respect for the architecture itself in some “pure” commercial illustration was very frustrating to me. (Well, this is just my opinion, of course.) Then, I decided to start a personal journey: to experiment with a more cinematographic and/or photographic oriented point of view of some of my favorites architects’ masterpieces. Hence, the “The Third & The Seventh” project…

JC: After thumbing through a book of Frank Lloyd Wright’s sketches once, I chatted with an architect friend of mine about the art of architectural rendering. He told me that sometimes architects intentionally leave sketches vague or messy. It not only creates wiggle room when it comes to client negotiations, it leaves room for the imagination to paint in details. How would you respond to that idea?

AR: Well, there are of course several purposes behind computer graphics benefits. That “messy” representation style is very useful at a birth-idea/growing-process stages. Also, there are of course many architects that use CG as a sketching oriented tool… why not?

JC: Your sensitivity to light is amazing. How would you describe the interplay between light and architecture?

AR: Thanks! I think architecture is sculpting with light most of the time. There’s neither volume nor colors and materials without light and shadow. Like Kahn said once: “In the old buildings, the columns were an expression of light. Light, no light, light, no light, light, you see…”

JC: The level of realism in the The Third & The Seventh is stunning. Your render times must be incredible. What software and hardware do you use? How long is an average render?

AR: I use 3DS Max and Vray for rendering, Photoshop for texture work, AfterEffects for compositing and color grading and Adobe Premiere for edit it all. My desktop PC (i7 920) it’s now the only hardware i have. Every frame rendertime may vary from 20 sec to 1:30 hr (720p) It all depends on how complex the scene is. However, i invested a lot of time in scene optimization for rendering. I think it’s the key for a flexible workflow.

JC: How can we see the full The Third & The Seventh film?

AR: I’m finishing the latest shots, fighting with the music—the hardest stage for me—and editing at the moment. We will see it complete around the end of the summer of 2009. I really hope so!

(MOTIONGRAPHER  8.16.09)

“THE THIRD AND THE SEVENTH” 2009 directed by Alex Roman

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SNIFFIN’ GLUE…

09/15/2011

“and other rock’n'roll habits…”

from THE INDEPENDENT UK

Mark Perry would like to make something clear. He was not responsible for that immortal image – reproduced in Jon Savage‘s monumental history of punk rock, England’s Dreaming – which featured diagrams of finger positions on a guitar for E, A and B7, with the caption: “Here’s three chords. Now form a band.”

“That wasn’t in Sniffin’ Glue. It’s so mythical now, but it never was. I’ve had to put so many people right,” he shakes his head. “I’ve had people tell me I’m wrong, saying ‘Course you did it. Don’t you remember?’ I wish I had. It’s a great idea. It was perfect. It keeps getting quoted as a Sniffin’ Glue thing. It shows you how easy it is for these things to happen.”

But it’s not surprising really. Since a 19-year-old Perry founded the UK’s first punk fanzine in 1976 and, in a remarkable display of editorial integrity, closed it a year later despite healthy sales, Sniffin’ Glue has been more talked about than seen. Shutting it is something he doesn’t regret a bit.

“By the end you can see it’s lost the thread a bit. Punk had already got to another stage. All the bands were signed, it was on Top of the Pops, the papers had younger writers. So we thought ‘let’s end it on a high and make it a legend’. And it was a legend a year after it had finished, and has been ever since. Which is much nicer than being a boring old magazine which has been around too long.”

With yet another burst of interest in Britain’s last socially divisive pop explosion coinciding with the release of Julien Temple’s final word on the Sex Pistols, The Filth and The Fury, (itself a Daily Mirror headline) the time is ideal for the publication of Sniffin’ Glue – The Essential Punk Accessory. It consists of a reprint of all 12 issues (plus the bonus of a tiny Christmas 1976 special called Sniffin’ Snow) and an excellently illustrated history of the magazine and its times, largely told through a highly entertaining conversation between Perry and his school friend and collaborator, Danny Baker.

Though its production values were inevitably non-existent, much of it is still entertaining today, and not only for nostalgic old punks. Even at the time it didn’t hesitate to criticize the less savory aspects of the scene. “We were seen as the great banner wavers of punk, but, if you read it, we were always questioning it – the violence at gigs, how the Pistols fans were just a bunch of posers. We knock the Clash for signing to CBS. We were arrogant in a way, but that’s what it was about. I think that comes across nicely,” Perry says, clearly delighted that his teenage opinions have lasted the course.

Surely, though, it must have been odd to find yourself turned almost overnight from a bored bank clerk to “Mark P”, Voice of Youth? ”It was strange. I’m not sure it could happen now in the same way. But around ’76 there wasn’t much going on. There were hardly any rock mags, and because it was so limited where it could be written about, when punk came along there was an opening for someone like me to come along and write an alternative viewpoint to Melody Maker or NME,” he recalls. Not that Perry was a likely trendsetter.

“It was a weird thing for me to do. I was a quiet person at school. I was in the background, I wasn’t a leader. I always hedged my bets, I wasn’t very confident. Danny was a loudmouth, but we all followed a guy called Steve Micalef who later helped me with Sniffin’ Glue.” Micalef, or Steve Mick as he frequently appeared in the pages of SG, seems to have vanished into the bohemian demi-monde of Brixton.

“Somehow punk came along at the right time for me. Because I was the first one, those of us who were lucky enough to be there at the start, the innovators if you like, got carried along with it,” Perry says, as if still amazed by events. “After two or three months I found myself on television and in the papers.”

In this media-saturated age it’s difficult to comprehend just how distant from their audience rock stars were at the time. “I think people forget. Me and Danny talk [in the book] about how rock used to be on the margins, it used to be underground. Yeah, it got in the charts, but they weren’t the celebs they are now, they didn’t knock around with prime ministers. And I think it was better like that. It’s so assimilated now that everyone’s so cool with it. As Danny says, ‘No one cares what music you like anymore.’ You can like a bit of house, a bit of drum’n'bass, Johnny Cash, Sex Pistols, Oasis… Alright, we don’t want to be beating each other up over it, but let’s have a bit of belief, a bit of faith in something. When I was into ELP, kids at school used to say ‘that’s rubbish’, and I used to think ‘they don’t understand me’ and it’d make you feel good. At the time that was a serious choice – you were into prog rock!” This middle-aged man, hardly looking older than his spiked hair and safety pinned days, obviously misses that inherent confrontation.

“I have arguments about this sort of thing all the time,” he admits. “Take hip hop. How do they allow that parental warning sticker? So you get chucked off the label. Form your own label! We haven’t really changed at all. We just think we have.” He resorts to a mock-Cockney whine. “It’s not like The Good Old Days. I sound terrible, don’t I, but I long for rock to produce that excitement again.”

Perry retains his enthusiasm to this day, planning to release two albums later this year with his long-running band Alternative TV, though his day job is with the Employment Service, a long way from Baker’s television and print ubiquity. He does have certain regrets about encouraging neophytes though.

“Any idiots could get on stage, but is that a good thing? Let’s face it, the more bands you get, the more shit you get,” he observes, recognizing the same problem with the dance music of the past decade which initially took many of its cues from punk. “Everyone’s scared now. It’s like ‘everyone should have a go’. No! If it’s shit tell them. They’ll still have a marvelous life without it.”

He’s right because he still cares, and because this mild-mannered fan of Sixties Britpop and Supergrass, given to picking up lost country rock classics in second-hand shops, can proudly say of his baby that “at its peak it was the greatest rock’n'roll mag in the world, because it was truly part of what it was writing about, and it was writing about it as it was happening”.

(THE INDEPENDENT  5.31.00)

Sniffin’ Glue: And Other Rock’n'roll Habits: The Essential Punk Accessory” 2009 Omnibus Press

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PAINTED MUSIC…

03/29/2011

ART IN CINEMA part 1: pre-cinema color instruments…

by LUCA TANZINI

Since its origins, Occidental Europe has been teeming with theories that link aural sensation to visual sensation, music to painting. Music theorists were the first to approach the idea. They tried to create a “fusion” of music and color by creating an instrument that could produce different colors for different musical notes.

The first attempt at “painted music” was in 1725 and 1735, when the Jesuit Louis-Bertrand Castel introduced the clavecin oculaire (ocular clavichord). The instrument was meant to paint sounds with corresponding colors in such a way, claimed Castel, that a deaf person could enjoy and judge the beauty of a musical piece through the colors it created, and a blind person could judge colors through the sound.

The instrument functioned like a traditional clavichord, excepting that each note was associated, in accordance with Castel’s own exhaustive studies, with a particular color that would be displayed upon the playing of each note.

On the 16th of January 1877 Bainbridge Bishop patented a coloring organ that simultaneously played music and projected colored lights through illuminated windows.

In 1893 Bishop published “A Souvenir of the Color Organ, with Some Suggestions in Regard to the Soul of the Rainbow and the Harmony of Light,” a short pamphlet in which he describes his experiments and ideas on the relationship of notes and the primary colors of a rainbow.

In 1895 the Englishman Wallace Rimington conceived of a small music box that contained many apertures with colored glass and an electric wire. The apertures could open and close  projecting colors on a white screen  by playing a soundless keyboard.

The construction of such instruments continued throughout the 19th Century in the attempt to discover the “scientific” link between sound and color, but the period that saw the greatest experimentation was the first three decades of the 20th Century. In that period, everything was tried: organs that produced music or color, or keyboards that created colors without making a sound. Nevertheless, the marriage between music and color could also be made by endowing the picture with a temporal dimension like that of music. This concept saw a flowering of experimentation and theoretical hypotheses in Europe in the 10 years preceding the Great War.

the clavecin oculaire: a six foot frame containing mounted above a normal harpsichord with 60 windows each with a colored-glass pane and a small curtain attached by pullies to a specific key — each time the key was struck, that curtain would lift to show a flash of corresponding color…

Influenced by the experiments and research of Bishop and Remington, in 1909 the Russian composer Aleksandr Skrjabin wrote the symphonic poem “Prometheus,” in part of which the notes are meant to correspond to certain colored lights.

Skrjabin wanted to create a keyboard of lights; colors would correspond to traditional keys according to his own visionary idea of a cosmic synthesis of sound and light. Skrjabin commissioned Alexander Mozer to build the device. Mozer, a photographer and electro-mechanics teacher at the Technical Institute in Moscow, completed the device in a few months time to be ready for the first demonstration of Prometheus (15 March 1911). The device had a fundamental component all Mozer’s own: 12 colored lamps placed in a circle on a wood base were lit up by pulses. It is currently on display at the Museum House of Skrjabin in Moscow.

Arnold Schonberg must have had Skrjabin in mind when he began composing Die Gluckliche Hand (The Happy Hand) in 1909. The score specifically outlines plans to project colors on a screen that move with the music: “The game of light and colors is not based only on intensity, but on values that can only be compared to the heights of sound. Sound and color mingle freely only when their relationship is, at root, reciprocal.

In a letter to the Viennese publishing house “Universal Editions,” Schonberg declared “What I’m looking to do is the exact opposite of what cinema normally hopes to achieve. I demand the greatest unreality! The general effect doesn’t have to be dream, but something similar to music, to harmony. “

With the Futurist brothers Ginanni-Corradini, better known as Arnaldo Gina and Bruno Corra, conceived of chromatic music while they were studying Byzantine mosaics in Ravenna. They declared their idea in the manifesto Arte in 1910, claiming that colors create both a harmonious music and a sonorous one. They could, they exclaimed, express feeling and states of being with notes and equally compose harmonies, motifs and symphonies.

Corra sought to put the idea of music to color into practice; he built a piano with 28 keys that correspond to 8 differently colored electric lamps. By pushing one key, a color would be projected over a background. By pushing many keys, the colors would form a harmonious light.

This method soon revealed its simplicity: the effects were pretty, but lacked an emotional core, the fusions were arbitrary, little intensity and nothing of true “orchestral effect.”

Dissatisfied with his first music-color experiment, Corradini decided to venture into new territory: abstract cinema. This time, colors were painted directly onto film in the hopes of creating a chromatic symphony capable of visually reproducing feelings and emotions with music that inspired the compositions.

(UNIVERSITY OF SIENA  2004)

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the SWARMATRON…

01/23/2011

Dewanatron revives handmade electronica…

by NICK PAUMGARTEN

The Swarmatron is a handmade analog synthesizer that plays a chord of eight notes arranged around a single note. You can manipulate those eight notes so that they diverge further from the home note, creating swarming noises that become increasingly unsettling as the discordance mounts. The Swarmatron is a hot item among audiophiles, who will nod with admiration upon learning that it contains eight oscillators. You may have heard it, if not of it: Trent Reznor made prominent use of one on the soundtrack of “The Social Network,” the Facebook film. The DVD, out this week, includes a bonus segment in which Reznor talks about the Swarmatron’s “beehive-ish sound.” The sound of eight voices straining toward but not quite achieving a unity of pitch, the dissonance stretching like taffy, seems perfectly suited to these attenuated times.

Reznor, who, as it happens, discovered the Swarmatron on Facebook, fails to mention the names of the men who created it. They are Brian and Leon Dewan, first cousins once removed. Working under the name Dewanatron, they began making electronic synthesizers in 2002, for their own use. They made their first Swarmatron in 2004 and have since made nine.

Last week, before the snow hit, Brian drove down from his home, in Catskill, New York, to Leon’s house, in New Rochelle, to talk Swarmatron strategy. Leon was in the middle of building a new Swarmatron. They were anticipating a big uptick in sales, in light of the shout-out from Reznor. (A Swarmatron goes for $3,250 at Big City Music, in Los Angeles, their primary dealer and champion.) They were thinking that the inventory at Big City should go from zero to one. “The Swarmatron is a stable product line,” Leon said. “The Swarmatron is a gateway drug to other Dewanatrons.”

Leon’s front parlor was occupied by an armada of these others, most of them mounted on walkers, the kind used by the elderly. “Walkers are light, strong, collapsible, easy to get ahold of, and practically free,” Leon said. The Swarmatron, in the center of the room, had a pitch ribbon and a swarm ribbon, and an array of unlabelled knobs and switches, which Brian began manipulating in a way that produced something that your own first cousin once removed might recognize as music. Hanging from the walls were four “wall gins”—synthesizers, housed in various clocklike cases, that had been programmed to make random sounds at random intervals. Pings, squelches, and gongs rang out, submarine-movie-like, as the Dewans went from Dewanatron to Dewanatron. The Dual Primate Console, a two-person synthesizer, had a pair of old rotary-telephone dials and rows of obsolete vacuum tubes acquired in Russia. The Hymnotron, an electronic chord organ, featured calligraphic illuminations (“Depth,” “Width,” “Tempo”) made by Dorothy Dewan, Leon’s mother. As for the Coin-Operated Melody Gin (as in cotton gin, short for “engine”), Leon said, “For twenty-five cents you can have a four-minute avant-garde experience.” A visitor inserted a quarter, twirled some knobs, and had the sensation, partly real, of producing, with his ignorant hands, a marvellously unholy barrage of noise.

The Dewans come up with their ideas for instruments together. Then Brian designs the cabinetry and the controls, while Leon builds the innards—the actual machine. Leon led the way downstairs to the basement. He pulled a mangled contraption off a shelf and blew dust from it. It was their first creation, the Alphatron, which used a Texas Instruments computer chip that Leon’s grandfather had got for him at Radio Shack in 1978: the good ol’ SN76477, which produced the sounds in early video games, like Space Invaders. On a table, a Swarmatron casing awaited its guts. Leon demonstrated his apparatus for testing the circuitry. Speaking of the Swarmatron’s sound, Brian said, “All these notes packed together gives them a collective authority. It’s a means to a populist swarm of notes.”

read the entire article here

(NEW YORKER  1.24.11)

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