Posts Tagged ‘painting’

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“WAVELENGTH”

11/17/2011

cinema’s most unflinching zoom…

by SCOTT FOUNDAS

To call Canadian artist Michael Snow a filmmaker somehow seems woefully inadequate. For while Snow undeniably makes films, he may be more aptly described as a film sculptor, or perhaps a cine-alchemist. For five decades now, this founding father of avant-garde cinema has been tearing apart and reassembling the DNA of film language in a series of dazzling experiments — and lest that sound austere or forbidding, I should add that Snow possesses a healthy reserve of impish good humor.

Born in Toronto in 1929, Snow graduated from the Ontario School of Art and, by 1956, had already made his first short, a four-minute animation titled A to Z. But at that time Snow was preoccupied with his painting, photography and jazz musicianship — interests he continues to pursue today — and so movies were put on the back burner until the 1960s, when he moved to New York. There he found himself at the epicenter of a heady experimental-film scene whose guiding lights included Hollis Frampton, Jonas Mekas and Ken Jacobs.

Wavelength (1967) remains Snow’s best-known work, and it is some kind of historic achievement, a movie in which time, space and movement are the stars, with human characters tossed cavalierly to the sidelines. Famous for having the longest zoom shot (45 minutes) in cinema, and as an influence on filmmakers from Stanley Kubrick to Chantal Akerman, Wavelength offers an uninterrupted traversal of a New York loft space from one end to the other, accompanied by a sound track of waves (both sonic and oceanic) and the Beatles singing “Strawberry Fields Forever.”

Yet it’s hardly as single-minded as it sounds. Without cutting, Snow employs tricks of exposure and filtration to take us from day to night to day again, from the dingy-gray environs of a Lower Manhattan walk-up to a shock-white mod nightmare. Wavelength catches us up so profoundly in the raw possibilities of movies’ structural (as opposed to narrative) properties that when its own “murder” occurs, most viewers don’t immediately realize anything has happened.

(LA WEEKLY  11.17.11)

screening friday 11.18 @ Cinefamily 611 N Fairfax, L.A…

“WAVELENGTH” 1967 directed by Michael Snow

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“THE THIRD AND THE SEVENTH”

10/01/2011

interview with director Alex Roman…

by JUSTIN CONE

Some philosophies of aesthetics enumerate seven primary art forms derived from Georg Wilhelm Friedrich Hegel’s “Lectures on the Aesthetics” and the writings of film theorist Ricciotto Canudo: architecture, sculpture, painting, dance, music, poetry, and cinema.

The order is disputed, and architecture is sometimes shuffled to the third position, as it was by aspiring filmmaker Alex Roman for the title of his breathtaking work in progress, The Third & The Seventh, an artful combination of photorealistic architectural renderings and stylish CG cinematography.

In Roman’s able hands, the combination is undeniably poetic. His reverence for light borders on transcendent, and his attention to detail is inspiring. We caught up with Alex for a little background information.

Justin Cone: Tell us a little about yourself. Who are you? Where are you from? What do you currently do?

Alex Roman: I was born in 1979, in Alacant (Alicante), a city in Spain. I would first like to say that my real name is Jorge Seva, but I use “Alex Roman” as an artistic alias for publishing independent work. After being trained in traditional painting at a few academies, I discovered this other world called CG. After school, I made the move to Madrid and began working at a visual effects company. That stint did not last too long due to the lack of demand for visual effects in the Spanish market at the time. It was then that I switched into the VIZ (architectural visualization) business. I have been working for several companies since. After that, I took a sabbatical year for to work on an “already-built work” visualization series, which will be stitched together into a short animated piece.

JC: Were you formally trained in architecture?

AR: Nope, never. But I was very interested in architecture since I was a child. Maybe it’s not too late.

JC: Can you tell us a little about the TheThird & The Seventh film?

AR: Well, after working in VIZ for years, I realized that there was a huge aesthetic difference between most clients’ commercial demands and photography of already-built structures. The lack of respect for the architecture itself in some “pure” commercial illustration was very frustrating to me. (Well, this is just my opinion, of course.) Then, I decided to start a personal journey: to experiment with a more cinematographic and/or photographic oriented point of view of some of my favorites architects’ masterpieces. Hence, the “The Third & The Seventh” project…

JC: After thumbing through a book of Frank Lloyd Wright’s sketches once, I chatted with an architect friend of mine about the art of architectural rendering. He told me that sometimes architects intentionally leave sketches vague or messy. It not only creates wiggle room when it comes to client negotiations, it leaves room for the imagination to paint in details. How would you respond to that idea?

AR: Well, there are of course several purposes behind computer graphics benefits. That “messy” representation style is very useful at a birth-idea/growing-process stages. Also, there are of course many architects that use CG as a sketching oriented tool… why not?

JC: Your sensitivity to light is amazing. How would you describe the interplay between light and architecture?

AR: Thanks! I think architecture is sculpting with light most of the time. There’s neither volume nor colors and materials without light and shadow. Like Kahn said once: “In the old buildings, the columns were an expression of light. Light, no light, light, no light, light, you see…”

JC: The level of realism in the The Third & The Seventh is stunning. Your render times must be incredible. What software and hardware do you use? How long is an average render?

AR: I use 3DS Max and Vray for rendering, Photoshop for texture work, AfterEffects for compositing and color grading and Adobe Premiere for edit it all. My desktop PC (i7 920) it’s now the only hardware i have. Every frame rendertime may vary from 20 sec to 1:30 hr (720p) It all depends on how complex the scene is. However, i invested a lot of time in scene optimization for rendering. I think it’s the key for a flexible workflow.

JC: How can we see the full The Third & The Seventh film?

AR: I’m finishing the latest shots, fighting with the music—the hardest stage for me—and editing at the moment. We will see it complete around the end of the summer of 2009. I really hope so!

(MOTIONGRAPHER  8.16.09)

“THE THIRD AND THE SEVENTH” 2009 directed by Alex Roman

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